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In Development – RetroArch ANGLE support – OpenGL support for UWP and moreSat, 14 Dec 2019 17:26:20 +0000Daniel De MatteisANGLE is middleware developed by Google that serves as an OpenGL compatibility layer on systems where OpenGL support is either spotty or missing entirely. It converts OpenGL calls to Direct3D 9/11. In this video, you will see ANGLE being used on RetroArch UWP. In specific, it allows us to run OpenGL cores now on the RetroArch 1.8.2 – Coming Soon – Accessibility features for blind peopleThu, 12 Dec 2019 12:09:53 +0000Daniel De MatteisComing soon – RetroArch singlehandedly takes big strides to cater to an underrepresented group of people, opening up a whole new world of entertainment. See here the perspective of a blind person talking about the new accessibility features available in the latest nightly versions of RetroArch. This and more will be available out of the Flycast world’s first Dreamcast emulator to receive Vulkan renderer – available later today on RetroArch with nightly core!Wed, 11 Dec 2019 16:17:39 +0000flyingheadThe first Dreamcast emulator ever to get a Vulkan renderer. Completely open-source, written from scratch, and available later today on RetroArch.

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Update your core later today to get the latest version with the Vulkan renderer! Available for Android, Windows, and Linux. For more information, read down below Wait a new what? The renderer is RetroArch – Hardware video decoding – coming soon!Sat, 30 Nov 2019 22:56:53 +0000Daniel De MatteisAs you may well know, RetroArch has embedded video player support on platforms such as Windows, and Linux. Just like VLC, Kodi, mpv and other video players out there, it accomplishes this by leveraging the ffmpeg project. Up until now, all video decoding was performed entirely in software.

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This means that the CPU has to.